using System; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "ResWarRoleRank")] [Serializable] public class ResWarRoleRank : IExtensible { [ProtoMember(1, IsRequired = false, Name = "rolename", DataFormat = DataFormat.Default)] public string rolename { get { return this._rolename ?? ""; } set { this._rolename = value; } } [XmlIgnore] [Browsable(false)] public bool rolenameSpecified { get { return this._rolename != null; } set { bool flag = value == (this._rolename == null); if (flag) { this._rolename = (value ? this.rolename : null); } } } [ProtoMember(2, IsRequired = false, Name = "guildname", DataFormat = DataFormat.Default)] public string guildname { get { return this._guildname ?? ""; } set { this._guildname = value; } } [XmlIgnore] [Browsable(false)] public bool guildnameSpecified { get { return this._guildname != null; } set { bool flag = value == (this._guildname == null); if (flag) { this._guildname = (value ? this.guildname : null); } } } [ProtoMember(3, IsRequired = false, Name = "res", DataFormat = DataFormat.TwosComplement)] public uint res { get { return this._res ?? 0u; } set { this._res = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool resSpecified { get { return this._res != null; } set { bool flag = value == (this._res == null); if (flag) { this._res = (value ? new uint?(this.res) : null); } } } [ProtoMember(4, IsRequired = false, Name = "roleid", DataFormat = DataFormat.TwosComplement)] public ulong roleid { get { return this._roleid ?? 0UL; } set { this._roleid = new ulong?(value); } } [XmlIgnore] [Browsable(false)] public bool roleidSpecified { get { return this._roleid != null; } set { bool flag = value == (this._roleid == null); if (flag) { this._roleid = (value ? new ulong?(this.roleid) : null); } } } [ProtoMember(5, IsRequired = false, Name = "guild", DataFormat = DataFormat.TwosComplement)] public ulong guild { get { return this._guild ?? 0UL; } set { this._guild = new ulong?(value); } } [XmlIgnore] [Browsable(false)] public bool guildSpecified { get { return this._guild != null; } set { bool flag = value == (this._guild == null); if (flag) { this._guild = (value ? new ulong?(this.guild) : null); } } } private string _rolename; private string _guildname; private uint? _res; private ulong? _roleid; private ulong? _guild; private IExtension extensionObject; private bool ShouldSerializerolename() { return this.rolenameSpecified; } private void Resetrolename() { this.rolenameSpecified = false; } private bool ShouldSerializeguildname() { return this.guildnameSpecified; } private void Resetguildname() { this.guildnameSpecified = false; } private bool ShouldSerializeres() { return this.resSpecified; } private void Resetres() { this.resSpecified = false; } private bool ShouldSerializeroleid() { return this.roleidSpecified; } private void Resetroleid() { this.roleidSpecified = false; } private bool ShouldSerializeguild() { return this.guildSpecified; } private void Resetguild() { this.guildSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }