using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "RiftSceneInfoNtfData")] [Serializable] public class RiftSceneInfoNtfData : IExtensible { [ProtoMember(1, IsRequired = false, Name = "floor", DataFormat = DataFormat.TwosComplement)] public int floor { get { return this._floor ?? 0; } set { this._floor = new int?(value); } } [XmlIgnore] [Browsable(false)] public bool floorSpecified { get { return this._floor != null; } set { bool flag = value == (this._floor == null); if (flag) { this._floor = (value ? new int?(this.floor) : null); } } } [ProtoMember(2, Name = "buffIDs", DataFormat = DataFormat.Default)] public List buffIDs { get { return this._buffIDs; } } private int? _floor; private readonly List _buffIDs = new List(); private IExtension extensionObject; private bool ShouldSerializefloor() { return this.floorSpecified; } private void Resetfloor() { this.floorSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }