using System; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "STC_ACHIEVE_POINT_REWARD")] [Serializable] public class STC_ACHIEVE_POINT_REWARD : IExtensible { [ProtoMember(1, IsRequired = false, Name = "rewardId", DataFormat = DataFormat.TwosComplement)] public uint rewardId { get { return this._rewardId ?? 0u; } set { this._rewardId = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool rewardIdSpecified { get { return this._rewardId != null; } set { bool flag = value == (this._rewardId == null); if (flag) { this._rewardId = (value ? new uint?(this.rewardId) : null); } } } [ProtoMember(2, IsRequired = false, Name = "rewardStatus", DataFormat = DataFormat.TwosComplement)] public uint rewardStatus { get { return this._rewardStatus ?? 0u; } set { this._rewardStatus = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool rewardStatusSpecified { get { return this._rewardStatus != null; } set { bool flag = value == (this._rewardStatus == null); if (flag) { this._rewardStatus = (value ? new uint?(this.rewardStatus) : null); } } } private uint? _rewardId; private uint? _rewardStatus; private IExtension extensionObject; private bool ShouldSerializerewardId() { return this.rewardIdSpecified; } private void ResetrewardId() { this.rewardIdSpecified = false; } private bool ShouldSerializerewardStatus() { return this.rewardStatusSpecified; } private void ResetrewardStatus() { this.rewardStatusSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }