using System; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "SceneFinishState")] public enum SceneFinishState { [ProtoEnum(Name = "SCENE_FINISH_NONE", Value = 0)] SCENE_FINISH_NONE, [ProtoEnum(Name = "SCENE_FINISH_START", Value = 1)] SCENE_FINISH_START, [ProtoEnum(Name = "SCENE_FINISH_PICK_ITEM", Value = 2)] SCENE_FINISH_PICK_ITEM, [ProtoEnum(Name = "SCENE_FINISH_SHOWRESULT", Value = 3)] SCENE_FINISH_SHOWRESULT, [ProtoEnum(Name = "SCENE_FINISH_DRAW_BOX", Value = 4)] SCENE_FINISH_DRAW_BOX, [ProtoEnum(Name = "SCENE_FINISH_END", Value = 5)] SCENE_FINISH_END } }