using System; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "SkillTypeEnum")] public enum SkillTypeEnum { [ProtoEnum(Name = "Skill_None", Value = 0)] Skill_None, [ProtoEnum(Name = "Skill_Normal", Value = 1)] Skill_Normal, [ProtoEnum(Name = "Skill_Big", Value = 2)] Skill_Big, [ProtoEnum(Name = "Skill_UnUsed", Value = 3)] Skill_UnUsed, [ProtoEnum(Name = "Skill_SceneBuff", Value = 4)] Skill_SceneBuff, [ProtoEnum(Name = "Skill_Help", Value = 5)] Skill_Help, [ProtoEnum(Name = "Skill_Buff", Value = 6)] Skill_Buff, [ProtoEnum(Name = "Skill_Awake", Value = 7)] Skill_Awake } }