using System; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "SpriteType")] public enum SpriteType { [ProtoEnum(Name = "Sprite_Feed", Value = 1)] Sprite_Feed = 1, [ProtoEnum(Name = "Sprite_Evolution", Value = 2)] Sprite_Evolution, [ProtoEnum(Name = "Sprite_Awake", Value = 3)] Sprite_Awake, [ProtoEnum(Name = "Sprite_Awake_Retain", Value = 4)] Sprite_Awake_Retain, [ProtoEnum(Name = "Sprite_Awake_Replace", Value = 5)] Sprite_Awake_Replace, [ProtoEnum(Name = "Sprite_InFight", Value = 6)] Sprite_InFight, [ProtoEnum(Name = "Sprite_OutFight", Value = 7)] Sprite_OutFight, [ProtoEnum(Name = "Sprite_Decompose", Value = 8)] Sprite_Decompose, [ProtoEnum(Name = "Sprite_SwapLeader", Value = 9)] Sprite_SwapLeader, [ProtoEnum(Name = "Sprite_QueryEvolutionPPT", Value = 10)] Sprite_QueryEvolutionPPT, [ProtoEnum(Name = "Sprite_Train", Value = 11)] Sprite_Train, [ProtoEnum(Name = "Sprite_ResetTrain", Value = 12)] Sprite_ResetTrain, [ProtoEnum(Name = "Sprite_Rebirth", Value = 13)] Sprite_Rebirth } }