using System; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "TactEnterSceneArg")] [Serializable] public class TactEnterSceneArg : IExtensible { [ProtoMember(1, IsRequired = false, Name = "actid", DataFormat = DataFormat.TwosComplement)] public uint actid { get { return this._actid ?? 0u; } set { this._actid = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool actidSpecified { get { return this._actid != null; } set { bool flag = value == (this._actid == null); if (flag) { this._actid = (value ? new uint?(this.actid) : null); } } } [ProtoMember(2, IsRequired = false, Name = "sceneid", DataFormat = DataFormat.TwosComplement)] public uint sceneid { get { return this._sceneid ?? 0u; } set { this._sceneid = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool sceneidSpecified { get { return this._sceneid != null; } set { bool flag = value == (this._sceneid == null); if (flag) { this._sceneid = (value ? new uint?(this.sceneid) : null); } } } private uint? _actid; private uint? _sceneid; private IExtension extensionObject; private bool ShouldSerializeactid() { return this.actidSpecified; } private void Resetactid() { this.actidSpecified = false; } private bool ShouldSerializesceneid() { return this.sceneidSpecified; } private void Resetsceneid() { this.sceneidSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }