using System; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "TaskActivityType")] public enum TaskActivityType { [ProtoEnum(Name = "TaskActType_Dragonexp", Value = 1)] TaskActType_Dragonexp = 1, [ProtoEnum(Name = "TaskActType_Tower", Value = 2)] TaskActType_Tower, [ProtoEnum(Name = "TaskActType_SuperRisk", Value = 3)] TaskActType_SuperRisk, [ProtoEnum(Name = "TaskActType_SkyCityRound", Value = 4)] TaskActType_SkyCityRound, [ProtoEnum(Name = "TaskActType_BigmeleeKill", Value = 5)] TaskActType_BigmeleeKill, [ProtoEnum(Name = "TaskActType_BigmeleeScore", Value = 6)] TaskActType_BigmeleeScore, [ProtoEnum(Name = "TaskActType_GuildBoss", Value = 7)] TaskActType_GuildBoss, [ProtoEnum(Name = "TaskActType_HeroBattleWin", Value = 8)] TaskActType_HeroBattleWin, [ProtoEnum(Name = "TaskActType_PkWin", Value = 9)] TaskActType_PkWin, [ProtoEnum(Name = "TaskActType_Help", Value = 10)] TaskActType_Help, [ProtoEnum(Name = "TaskActType_DonateItem", Value = 11)] TaskActType_DonateItem, [ProtoEnum(Name = "TaskActType_Fish", Value = 12)] TaskActType_Fish, [ProtoEnum(Name = "TaskActType_GardenSteal", Value = 13)] TaskActType_GardenSteal, [ProtoEnum(Name = "TaskActType_GardenHarvest", Value = 14)] TaskActType_GardenHarvest, [ProtoEnum(Name = "TaskActType_Cooking", Value = 15)] TaskActType_Cooking, [ProtoEnum(Name = "TaskActType_Banquet", Value = 16)] TaskActType_Banquet, [ProtoEnum(Name = "TaskActType_JoinBanquet", Value = 17)] TaskActType_JoinBanquet, [ProtoEnum(Name = "TaskActType_WorldBoss", Value = 18)] TaskActType_WorldBoss, [ProtoEnum(Name = "TaskActType_CampDuel", Value = 19)] TaskActType_CampDuel } }