using System; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "TeamInvRoleState")] public enum TeamInvRoleState { [ProtoEnum(Name = "TIRS_IN_OTHER_TEAM", Value = 1)] TIRS_IN_OTHER_TEAM = 1, [ProtoEnum(Name = "TIRS_IN_MY_TEAM", Value = 2)] TIRS_IN_MY_TEAM, [ProtoEnum(Name = "TIRS_IN_BATTLE", Value = 3)] TIRS_IN_BATTLE, [ProtoEnum(Name = "TIRS_NORMAL", Value = 4)] TIRS_NORMAL, [ProtoEnum(Name = "TIRS_NOT_OPEN", Value = 5)] TIRS_NOT_OPEN, [ProtoEnum(Name = "TIRS_COUNT_LESS", Value = 6)] TIRS_COUNT_LESS, [ProtoEnum(Name = "TIRS_FATIGUE_LESS", Value = 7)] TIRS_FATIGUE_LESS } }