using System; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "UnitAppearanceField")] public enum UnitAppearanceField { [ProtoEnum(Name = "UNIT_BASIC", Value = 15)] UNIT_BASIC = 15, [ProtoEnum(Name = "UNIT_ATTR", Value = 32)] UNIT_ATTR = 32, [ProtoEnum(Name = "UNIT_FASHION", Value = 64)] UNIT_FASHION = 64, [ProtoEnum(Name = "UNIT_EQUIP", Value = 128)] UNIT_EQUIP = 128, [ProtoEnum(Name = "UNIT_SKILL", Value = 256)] UNIT_SKILL = 256, [ProtoEnum(Name = "UNIT_EMBLEM", Value = 512)] UNIT_EMBLEM = 512, [ProtoEnum(Name = "UNIT_VIPLEVEL", Value = 1024)] UNIT_VIPLEVEL = 1024, [ProtoEnum(Name = "UNIT_TIMELOGIN", Value = 2048)] UNIT_TIMELOGIN = 2048, [ProtoEnum(Name = "UNIT_GUILD", Value = 16384)] UNIT_GUILD = 16384, [ProtoEnum(Name = "UNIT_TITLE", Value = 524288)] UNIT_TITLE = 524288, [ProtoEnum(Name = "UNIT_SPRITELEADER", Value = 8388608)] UNIT_SPRITELEADER = 8388608, [ProtoEnum(Name = "UNIT_SPRITE", Value = 16777216)] UNIT_SPRITE = 16777216, [ProtoEnum(Name = "UNIT_PETS", Value = 33554432)] UNIT_PETS = 33554432, [ProtoEnum(Name = "UNIT_ARTIFACT", Value = 32768)] UNIT_ARTIFACT = 32768, [ProtoEnum(Name = "UNIT_PRE", Value = 65536)] UNIT_PRE = 65536 } }