using System; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "Vec3")] [Serializable] public class Vec3 : IExtensible { [ProtoMember(1, IsRequired = false, Name = "x", DataFormat = DataFormat.FixedSize)] public float x { get { return this._x ?? 0f; } set { this._x = new float?(value); } } [XmlIgnore] [Browsable(false)] public bool xSpecified { get { return this._x != null; } set { bool flag = value == (this._x == null); if (flag) { this._x = (value ? new float?(this.x) : null); } } } [ProtoMember(2, IsRequired = false, Name = "y", DataFormat = DataFormat.FixedSize)] public float y { get { return this._y ?? 0f; } set { this._y = new float?(value); } } [XmlIgnore] [Browsable(false)] public bool ySpecified { get { return this._y != null; } set { bool flag = value == (this._y == null); if (flag) { this._y = (value ? new float?(this.y) : null); } } } [ProtoMember(3, IsRequired = false, Name = "z", DataFormat = DataFormat.FixedSize)] public float z { get { return this._z ?? 0f; } set { this._z = new float?(value); } } [XmlIgnore] [Browsable(false)] public bool zSpecified { get { return this._z != null; } set { bool flag = value == (this._z == null); if (flag) { this._z = (value ? new float?(this.z) : null); } } } private float? _x; private float? _y; private float? _z; private IExtension extensionObject; private bool ShouldSerializex() { return this.xSpecified; } private void Resetx() { this.xSpecified = false; } private bool ShouldSerializey() { return this.ySpecified; } private void Resety() { this.ySpecified = false; } private bool ShouldSerializez() { return this.zSpecified; } private void Resetz() { this.zSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }