using System; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "XSkillSlot")] public enum XSkillSlot { [ProtoEnum(Name = "Normal_Attack", Value = 0)] Normal_Attack, [ProtoEnum(Name = "Dash_Attack", Value = 1)] Dash_Attack, [ProtoEnum(Name = "Skill_1_Attack", Value = 2)] Skill_1_Attack, [ProtoEnum(Name = "Skill_2_Attack", Value = 3)] Skill_2_Attack, [ProtoEnum(Name = "Skill_3_Attack", Value = 4)] Skill_3_Attack, [ProtoEnum(Name = "Skill_4_Attack", Value = 5)] Skill_4_Attack, [ProtoEnum(Name = "Skill_5_Attack", Value = 6)] Skill_5_Attack, [ProtoEnum(Name = "Skill_1_Buff", Value = 7)] Skill_1_Buff, [ProtoEnum(Name = "Skill_2_Buff", Value = 8)] Skill_2_Buff, [ProtoEnum(Name = "Ultra_Attack", Value = 9)] Ultra_Attack, [ProtoEnum(Name = "Awake_Attack", Value = 10)] Awake_Attack, [ProtoEnum(Name = "NULL_Key", Value = 11)] NULL_Key, [ProtoEnum(Name = "Attack_Max", Value = 12)] Attack_Max } }