using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "guildArenaWarData")] [Serializable] public class guildArenaWarData : IExtensible { [ProtoMember(1, IsRequired = false, Name = "warType", DataFormat = DataFormat.TwosComplement)] public uint warType { get { return this._warType ?? 0u; } set { this._warType = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool warTypeSpecified { get { return this._warType != null; } set { bool flag = value == (this._warType == null); if (flag) { this._warType = (value ? new uint?(this.warType) : null); } } } [ProtoMember(2, Name = "guildArenaGroupData", DataFormat = DataFormat.Default)] public List guildArenaGroupData { get { return this._guildArenaGroupData; } } private uint? _warType; private readonly List _guildArenaGroupData = new List(); private IExtension extensionObject; private bool ShouldSerializewarType() { return this.warTypeSpecified; } private void ResetwarType() { this.warTypeSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }