using System; using XUtliPoolLib; namespace XMainClient { internal class MobaMemberData { public bool isMy = false; public ulong uid; public string name = ""; public uint heroID; public uint attackLevel; public uint defenseLevel; public uint kill; public uint dead; public uint assist; public int exp; public uint level; public int levelUpExp; public uint additionPoint; public uint teamID; public float reviveTime; public MobaMemberData(ulong roleID, uint teamid) { this.uid = roleID; this.teamID = teamid; this.isMy = (XSingleton.singleton.XPlayerData != null && XSingleton.singleton.XPlayerData.RoleID == roleID); } } }