using System; using XUtliPoolLib; namespace XMainClient { internal class Process_PtcG2C_EnemyDorpDoodadNtf { public static void Process(PtcG2C_EnemyDorpDoodadNtf roPtc) { for (int i = 0; i < roPtc.Data.doodadInfo.Count; i++) { XSingleton.singleton.ReceiveDoodadServerInfo(roPtc.Data.doodadInfo[i]); } } } }