using System; using XUtliPoolLib; namespace XMainClient { internal class Process_PtcG2C_EnterSceneNtf { public static void Process(PtcG2C_EnterSceneNtf roPtc) { XSingleton.singleton.XLoginStep = XLoginStep.Playing; XHeroBattleDocument.LoadSkillHandler = roPtc.Data.canMorph; bool sceneReady = XSingleton.singleton.SceneReady; if (sceneReady) { XSingleton.singleton.SceneEnterTo(roPtc.Data, true); } else { XSingleton.singleton.StoreSceneConfig(roPtc.Data); } } } }