using System; using KKSG; using UnityEngine; using XUtliPoolLib; namespace XMainClient { internal class Process_PtcG2C_FetchEnemyDoodadNtf { public static void Process(PtcG2C_FetchEnemyDoodadNtf roPtc) { Vector3 posid; posid = new Vector3(roPtc.Data.doodadInfo.pos.x, roPtc.Data.doodadInfo.pos.y, roPtc.Data.doodadInfo.pos.z); uint num = 0u; XEntity p = null; uint playerroll = 0u; for (int i = 0; i < roPtc.Data.rollInfos.Count; i++) { bool flag = roPtc.Data.rollInfos[i].rollValue > num; if (flag) { num = roPtc.Data.rollInfos[i].rollValue; p = XSingleton.singleton.GetEntityConsiderDeath(roPtc.Data.rollInfos[i].roleID); } bool flag2 = roPtc.Data.rollInfos[i].roleID == XSingleton.singleton.Player.ID; if (flag2) { playerroll = roPtc.Data.rollInfos[i].rollValue; } bool flag3 = XSingleton.singleton.SceneType == SceneType.SCENE_PVP; if (flag3) { XBattleCaptainPVPDocument specificDocument = XDocuments.GetSpecificDocument(XBattleCaptainPVPDocument.uuID); specificDocument.AddGameInfo(roPtc.Data.rollInfos[i].roleID, roPtc.Data.doodadInfo.id); } else { bool flag4 = XSingleton.singleton.SceneType == SceneType.SCENE_CASTLE_FIGHT; if (flag4) { XGuildTerritoryDocument specificDocument2 = XDocuments.GetSpecificDocument(XGuildTerritoryDocument.uuID); specificDocument2.OnAddBuff(roPtc.Data.rollInfos[i].roleID, roPtc.Data.doodadInfo.id); } } } XSingleton.singleton.OnDoodadPickedSyncSucc(roPtc.Data.doodadInfo.index, roPtc.Data.doodadInfo.waveid, posid, p, num, playerroll); } } }