using System; using UnityEngine; namespace XMainClient { internal class Process_PtcG2C_MobaSignalBroadcast { public static void Process(PtcG2C_MobaSignalBroadcast roPtc) { XMobaBattleDocument specificDocument = XDocuments.GetSpecificDocument(XMobaBattleDocument.uuID); Vector3 pos; pos = new Vector3((roPtc.Data.posxz >> 16) / 100f, 0f, (roPtc.Data.posxz & 65535u) / 100f); specificDocument.OnSignalGet(roPtc.Data.uid, roPtc.Data.type, pos); } } }