using System; using KKSG; using UnityEngine; using XUtliPoolLib; namespace XMainClient { internal class Process_PtcG2C_PositionDebug { public static void Process(PtcG2C_PositionDebug roPtc) { for (int i = 0; i < roPtc.Data.positions.Count; i++) { PositionCheck positionCheck = roPtc.Data.positions[i]; Vector3 pos; pos = new Vector3(positionCheck.position.x, positionCheck.position.y, positionCheck.position.z); Quaternion face = XSingleton.singleton.FloatToQuaternion(positionCheck.face); ulong uid = positionCheck.uid; XSyncDebug.DrawDebug(positionCheck.uid, pos, face); } } } }