using System; using XMainClient.UI; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class Process_PtcG2C_ScenePrepareInfoNtf { public static void Process(PtcG2C_ScenePrepareInfoNtf roPtc) { bool flag = XSingleton.singleton.CurrentStage.Stage != EXStage.World; if (!flag) { bool isPVPScene = XSingleton.singleton.IsPVPScene; if (isPVPScene) { DlgBase.singleton.SetLoadingPrompt(roPtc.Data.unreadyroles, true); } else { DlgBase.singleton.SetLoadingPrompt(roPtc.Data.unreadyroles); } for (int i = 0; i < roPtc.Data.unreadyroles.Count; i++) { XSingleton.singleton.AddGreenLog("roles: ", roPtc.Data.unreadyroles[i], " not ready yet.", null, null, null); } bool flag2 = roPtc.Data.unreadyroles.Count > 0; if (flag2) { XSingleton.singleton.AddGreenLog("still has ", roPtc.Data.unreadyroles.Count.ToString(), " unready.", null, null, null); } } } } }