using System; using XUtliPoolLib; namespace XMainClient { internal class Process_PtcG2C_SceneStateNtf { public static void Process(PtcG2C_SceneStateNtf roPtc) { XSingleton.singleton.SceneStarted = roPtc.Data.state.isready; bool flag = XSingleton.singleton.Player != null; if (flag) { XSingleton.singleton.Player.UpdateSpecialStateFromServer(roPtc.Data.rolespecialstate, uint.MaxValue); } } } }