using System; using KKSG; using XMainClient.UI; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class Process_PtcG2C_TransSkillNotfiy { public static void Process(PtcG2C_TransSkillNotfiy roPtc) { bool flag = XSingleton.singleton.Player == null || XSingleton.singleton.Player.SkillMgr == null; if (!flag) { XBattleSkillDocument specificDocument = XDocuments.GetSpecificDocument(XBattleSkillDocument.uuID); for (int i = 0; i < roPtc.Data.skillhash.Count; i++) { bool flag2 = roPtc.Data.skilllevel[i] == 0u; if (!flag2) { specificDocument.SetSkillLevel(roPtc.Data.skillhash[i], roPtc.Data.skilllevel[i]); XSkillCore skill = XSingleton.singleton.Player.SkillMgr.GetSkill(roPtc.Data.skillhash[i]); bool flag3 = skill != null; if (flag3) { skill.InitCoreData(false); } } } bool flag4 = XSingleton.singleton.SceneType == SceneType.SCENE_MOBA && DlgBase.singleton.SkillHandler != null; if (flag4) { DlgBase.singleton.SkillHandler.DelayRefreshAddBtn(); } } } } }