using System; using XUtliPoolLib; namespace XMainClient { internal class Process_PtcG2C_WarningRandomNtf { public static void Process(PtcG2C_WarningRandomNtf roPtc) { XEntity entity = XSingleton.singleton.GetEntity(roPtc.Data.Firer); bool flag = entity == null; if (!flag) { XSkillCore skill = entity.SkillMgr.GetSkill(roPtc.Data.skill); bool flag2 = skill != null; if (flag2) { skill.BuildRandomWarningPos(roPtc.Data.WarningItems); } } } } }