using System; using System.Reflection; using KKSG; using XMainClient.UI; using XUtliPoolLib; namespace XMainClient { internal class Process_RpcC2G_OpenSceneChest { public static void OnReply(OpenSceneChestArg oArg, OpenSceneChestRes oRes) { bool flag = oRes.result == ErrorCode.ERR_INVALID_REQUEST; if (flag) { string fullName = MethodBase.GetCurrentMethod().ReflectedType.FullName; XSingleton.singleton.OnGetInvalidRequest(fullName); } else { bool flag2 = oRes.result == ErrorCode.ERR_SUCCESS; if (flag2) { XLevelDocument xlevelDocument = XSingleton.singleton.Doc.GetXComponent(XLevelDocument.uuID) as XLevelDocument; xlevelDocument.OnFetchSceneChestSucc(oArg.sceneID); } } } public static void OnTimeout(OpenSceneChestArg oArg) { } } }