using System; using System.IO; using KKSG; using ProtoBuf; namespace XMainClient { internal class PtcG2C_MobaBattleTeamMsgNtf : Protocol { public MobaBattleTeamMsg Data = new MobaBattleTeamMsg(); public override uint GetProtoType() { return 14987u; } public override void Serialize(MemoryStream stream) { Serializer.Serialize(stream, this.Data); } public override void DeSerialize(MemoryStream stream) { this.Data = Serializer.Deserialize(stream); } public override void Process() { Process_PtcG2C_MobaBattleTeamMsgNtf.Process(this); } } }