using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class PersonalCareerBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public XUIPool m_TabPool = new XUIPool(XSingleton.singleton.m_uiTool); private void Awake() { this.m_Close = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton); Transform transform = base.transform.Find("Tabs/TabTpl"); this.m_TabPool.SetupPool(null, transform.gameObject, 3u, false); } } }