using System; using System.Collections.Generic; using XUtliPoolLib; namespace XMainClient { internal class Player_academic_buff_fuhuo { public static bool ReviveAlly(XSkill skill) { return true; } public static bool ExternalCanCast() { List ally = XSingleton.singleton.GetAlly(XSingleton.singleton.Player); for (int i = 0; i < ally.Count; i++) { bool flag = ally[i].IsRole && !ally[i].IsPlayer && ally[i].IsDead; if (flag) { return true; } } return false; } } }