using System; namespace XMainClient { internal class Player_cleric_attack_chongjizhishou_ex { public static bool CallBomber(XSkill skill) { XSkillComponent skill2 = skill.Firer.Skill; bool flag = skill2.SkillMobs != null; if (flag) { for (int i = 0; i < skill2.SkillMobs.Count; i++) { bool flag2 = !XEntity.ValideEntity(skill2.SkillMobs[i]); if (!flag2) { XSkill.SkillResult(skill.Token, skill.Firer, skill.MainCore, skill.MainCore.Soul.Result[0].Index, skill.MainCore.ID, skill.MainCore.Soul.Result[0].Token, skill2.SkillMobs[i].Rotate.GetMeaningfulFaceVector3(), skill2.SkillMobs[i].EngineObject.Position); skill.MainCore.ClearHurtTarget(); } } } return false; } } }