using System; using XUtliPoolLib; namespace XMainClient { internal class Player_warrior_charge { public static bool checkInput(XSkill skill) { bool syncMode = XSingleton.singleton.SyncMode; bool result; if (syncMode) { result = true; } else { bool flag = skill.Firer.IsPlayer && skill.Casting; if (flag) { bool flag2 = !XSingleton.singleton.Feeding; if (flag2) { skill.Cease(true); } } result = true; } return result; } } }