using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class PrerogativeDlgBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public IXUIButton _ruleBtn; public IXUIButton _shopBtn; public Transform _setting; public IXUILabel _desc; private void Awake() { this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this._ruleBtn = (base.transform.Find("Bg/RuleBtn").GetComponent("XUIButton") as IXUIButton); this._shopBtn = (base.transform.Find("Bg/ShopBtn").GetComponent("XUIButton") as IXUIButton); this._setting = base.transform.Find("Bg/Setting"); this._desc = (base.transform.Find("Bg/Intro").GetComponent("XUILabel") as IXUILabel); } } }