using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class PresentBehaviour : DlgBehaviourBase { public IXUIButton m_btnPay; public IXUIButton m_btnCancel; public IXUIInput m_input; public GameObject m_icon; public IXUILabel m_lblPrice; public IXUILabel m_lblTitle; private void Awake() { this.m_btnPay = (base.transform.Find("OK").GetComponent("XUIButton") as IXUIButton); this.m_btnCancel = (base.transform.Find("Cancel").GetComponent("XUIButton") as IXUIButton); this.m_input = (base.transform.Find("item2/input").GetComponent("XUIInput") as IXUIInput); this.m_icon = base.transform.Find("item2").gameObject; this.m_lblPrice = (base.transform.Find("item2/Price").GetComponent("XUILabel") as IXUILabel); this.m_lblTitle = (base.transform.Find("item2/Title").GetComponent("XUILabel") as IXUILabel); } } }