using System; using System.IO; using KKSG; using ProtoBuf; namespace XMainClient { internal class RpcC2G_ReEnterRiskBattle : Rpc { public ReEnterRiskBattleArg oArg = new ReEnterRiskBattleArg(); public ReEnterRiskBattleRes oRes = new ReEnterRiskBattleRes(); public override uint GetRpcType() { return 1615u; } public override void Serialize(MemoryStream stream) { Serializer.Serialize(stream, this.oArg); } public override void DeSerialize(MemoryStream stream) { this.oRes = Serializer.Deserialize(stream); } public override void Process() { base.Process(); Process_RpcC2G_ReEnterRiskBattle.OnReply(this.oArg, this.oRes); } public override void OnTimeout(object args) { Process_RpcC2G_ReEnterRiskBattle.OnTimeout(this.oArg); } } }