using System; using System.IO; using KKSG; using ProtoBuf; namespace XMainClient { internal class RpcC2M_LeagueBattleReq : Rpc { public LeagueBattleReqArg oArg = new LeagueBattleReqArg(); public LeagueBattleReqRes oRes = null; public override uint GetRpcType() { return 8012u; } public override void Serialize(MemoryStream stream) { Serializer.Serialize(stream, this.oArg); } public override void DeSerialize(MemoryStream stream) { this.oRes = Serializer.Deserialize(stream); } public override void Process() { base.Process(); Process_RpcC2M_LeagueBattleReq.OnReply(this.oArg, this.oRes); } public override void OnTimeout(object args) { Process_RpcC2M_LeagueBattleReq.OnTimeout(this.oArg); } } }