using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class RaceEntranceBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public IXUIButton m_Help; public IXUIButton m_SingleJoin; public IXUILabel m_GameRule; public XUIPool m_RewardPool = new XUIPool(XSingleton.singleton.m_uiTool); private void Awake() { this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_Help = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton); this.m_SingleJoin = (base.transform.Find("Bg/SingleJoin").GetComponent("XUIButton") as IXUIButton); this.m_GameRule = (base.transform.Find("Bg/GameRule").GetComponent("XUILabel") as IXUILabel); Transform transform = base.transform.Find("Bg/Reward/RewardList/ItemTpl"); this.m_RewardPool.SetupPool(null, transform.gameObject, 3u, false); } } }