using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class RadioBattleBahaviour : DlgBehaviourBase { public IXUIButton m_btnOpen; public IXUIButton m_btnClose; public IXUIButton m_btnRadio; public GameObject m_objSelect; private void Awake() { this.m_btnOpen = (base.transform.Find("Select/Play").GetComponent("XUIButton") as IXUIButton); this.m_btnClose = (base.transform.Find("Select/Pause").GetComponent("XUIButton") as IXUIButton); this.m_btnRadio = (base.transform.Find("Radio").GetComponent("XUIButton") as IXUIButton); this.m_objSelect = base.transform.Find("Select").gameObject; } } }