using System; using System.Collections.Generic; using UILib; using UnityEngine; using XMainClient.UI; using XUtliPoolLib; namespace XMainClient { internal class RankRewardHandler : DlgHandlerBase { protected override string FileName { get { return "GameSystem/RankRewardHandler"; } } private List m_Data; public XSysDefine Sys; public IXUIButton m_Close; public XUIPool m_RewardPool = new XUIPool(XSingleton.singleton.m_uiTool); public XUIPool m_ItemPool = new XUIPool(XSingleton.singleton.m_uiTool); public IXUILabel m_RightText; public IXUILabel m_BottomText; public IXUIScrollView m_ScrollView; protected override void Init() { base.Init(); Transform transform = base.transform.Find("Bg"); this.m_Close = (transform.Find("Close").GetComponent("XUIButton") as IXUIButton); this.m_BottomText = (transform.Find("BottomText").GetComponent("XUILabel") as IXUILabel); this.m_RightText = (transform.Find("Right/Text").GetComponent("XUILabel") as IXUILabel); this.m_ScrollView = (transform.Find("ScrollView").GetComponent("XUIScrollView") as IXUIScrollView); this.m_RewardPool.SetupPool(null, transform.Find("ScrollView/RewardTpl").gameObject, 8u, false); this.m_ItemPool.SetupPool(null, transform.Find("ScrollView/Item").gameObject, 5u, false); } public override void RegisterEvent() { base.RegisterEvent(); this.m_Close.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCloseClicked)); } public bool OnCloseClicked(IXUIButton btn) { base.SetVisible(false); return true; } protected override void OnShow() { base.OnShow(); this.RefreshList(true); this.RefreshText(); } public override void OnUnload() { base.OnUnload(); } public void SetData(List data, XSysDefine sys) { this.m_Data = data; this.Sys = sys; } public void RefreshList(bool resetPos = true) { bool flag = this.m_Data == null; if (!flag) { this.m_RewardPool.FakeReturnAll(); this.m_ItemPool.FakeReturnAll(); for (int i = 0; i < this.m_Data.Count; i++) { GameObject gameObject = this.m_RewardPool.FetchGameObject(false); IXUILabel ixuilabel = gameObject.transform.Find("Bg/Rank/RankNum").GetComponent("XUILabel") as IXUILabel; bool flag2 = this.m_Data[i].rankMIN == this.m_Data[i].rankMAX; if (flag2) { ixuilabel.SetText(string.Format(XStringDefineProxy.GetString("Qualifying_Rank_Reward_Desc1"), this.m_Data[i].rankMAX)); } else { ixuilabel.SetText(string.Format(XStringDefineProxy.GetString("Qualifying_Rank_Reward_Desc2"), this.m_Data[i].rankMAX)); } int num = 0; while (num < this.m_Data[i].rewardID.Count && num < this.m_Data[i].rewardCount.Count) { GameObject gameObject2 = this.m_ItemPool.FetchGameObject(false); XSingleton.singleton.normalItemDrawer.DrawItem(gameObject2, this.m_Data[i].rewardID[num], this.m_Data[i].rewardCount[num], false); IXUISprite ixuisprite = gameObject2.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite; ixuisprite.ID = (ulong)((long)this.m_Data[i].rewardID[num]); ixuisprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(XSingleton.singleton.OnItemClick)); gameObject2.transform.parent = gameObject.transform; gameObject2.transform.localPosition = new Vector3(this.m_ItemPool.TplPos.x + (float)(this.m_ItemPool.TplWidth * num), 0f); num++; } gameObject.transform.localPosition = new Vector3(0f, (float)(-(float)this.m_RewardPool.TplHeight * i)) + this.m_RewardPool.TplPos; } this.m_ItemPool.ActualReturnAll(false); this.m_RewardPool.ActualReturnAll(false); if (resetPos) { this.m_ScrollView.ResetPosition(); } } } private void RefreshText() { this.m_RightText.gameObject.SetActive(false); this.m_BottomText.gameObject.SetActive(false); XSysDefine sys = this.Sys; if (sys == XSysDefine.XSys_BigMelee) { this.m_BottomText.gameObject.SetActive(true); this.m_BottomText.SetText(XStringDefineProxy.GetString("BIG_MELEE_RANK_REWARD_TIP")); this.m_RightText.gameObject.SetActive(true); } } } }