using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class RecruitAuthorizeBehaviour : DlgBehaviourBase { public IXUILabel _info; public IXUIButton _Close; public Transform _Empty; public IXUIScrollView _MemberScrollView; public IXUIWrapContent _MemberWrapContent; private void Awake() { this._info = (base.transform.Find("Info/Info").GetComponent("XUILabel") as IXUILabel); this._Close = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton); this._Empty = base.transform.Find("Empty"); this._MemberScrollView = (base.transform.Find("Panel").GetComponent("XUIScrollView") as IXUIScrollView); this._MemberWrapContent = (base.transform.Find("Panel/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent); } } }