using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class RecruitBehaviour : DlgBehaviourBase { public IXUICheckBox _ToggleTeam; public IXUICheckBox _ToggleMember; public IXUIButton _BtnClose; public Transform m_member; public Transform m_group; public IXUIButton _Help; public GameObject _recruitRed; private void Awake() { this._ToggleTeam = (base.transform.Find("Bg/Toggle/ToggleTeam").GetComponent("XUICheckBox") as IXUICheckBox); this._ToggleTeam.ID = (ulong)((long)XFastEnumIntEqualityComparer.ToInt(RecruitToggle.ToggleTeam)); this._ToggleMember = (base.transform.Find("Bg/Toggle/ToggleMember").GetComponent("XUICheckBox") as IXUICheckBox); this._ToggleMember.ID = (ulong)((long)XFastEnumIntEqualityComparer.ToInt(RecruitToggle.ToggleMember)); this.m_member = base.transform.Find("Bg/Member"); this.m_group = base.transform.Find("Bg/Group"); this._BtnClose = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this._recruitRed = base.transform.Find("Bg/Toggle/ToggleTeam/RedPoint").gameObject; this._Help = (base.transform.Find("Bg/P/p/Help").GetComponent("XUIButton") as IXUIButton); } } }