using System; using UnityEngine; namespace XMainClient { internal class RecruitGroupPublishBehaviour : RecruitPublishBehaviour { public Transform m_BattlePoint; public Transform m_SelectGroup; public override void OtherAwake() { this.m_SelectGroup = base.transform.Find("Bg/SelectGroup"); this.m_BattlePoint = base.transform.Find("Bg/BattlePoint"); } } }