using System; using UILib; using XMainClient.UI.UICommon; namespace XMainClient { internal class ReplayBehaviour : DlgBehaviourBase { public IXUIButton m_btn_camera; public IXUISprite m_spr_disable_camera; public IXUIButton m_btn_mic; public IXUISprite m_spr_disable_mic; public IXUIButton m_btn_stop; public IXUIButton m_btn_switch; private void Awake() { this.m_btn_camera = (base.transform.Find("SysGridV3/SysCDanceBtn2").GetComponent("XUIButton") as IXUIButton); this.m_btn_mic = (base.transform.Find("SysGridV3/SysCDanceBtn3").GetComponent("XUIButton") as IXUIButton); this.m_btn_stop = (base.transform.Find("SysGridV3/SysCDanceBtn1").GetComponent("XUIButton") as IXUIButton); this.m_btn_switch = (base.transform.Find("SysGridV3/SysEPhoto").GetComponent("XUIButton") as IXUIButton); this.m_spr_disable_camera = (this.m_btn_camera.gameObject.transform.Find("off").GetComponent("XUISprite") as IXUISprite); this.m_spr_disable_mic = (this.m_btn_mic.gameObject.transform.Find("off").GetComponent("XUISprite") as IXUISprite); } } }