using System; using UILib; using UnityEngine; using XMainClient.UI; using XMainClient.UI.UICommon; namespace XMainClient { internal class SelectNumFrameBehaviour : DlgBehaviourBase { public GameObject m_itemGo; public IXUISprite m_closespr; public IXUIButton m_sureBtn; public AuctionNumberOperate m_SinglePriceOperate; private void Awake() { this.m_itemGo = base.transform.Find("ItemTpl").gameObject; this.m_closespr = (base.transform.Find("Close").GetComponent("XUISprite") as IXUISprite); this.m_sureBtn = (base.transform.Find("SureBtn").GetComponent("XUIButton") as IXUIButton); Transform transform = base.transform.Find("Free"); this.m_SinglePriceOperate = new AuctionNumberOperate(transform.gameObject, new Vector3(-265f, 72f, 0f)); } } }