using System; namespace XMainClient { internal abstract class XSkillExternalArgs : XEventArgs { public SkillExternalCallback callback = null; public float delay = 0f; public XSkillExternalArgs() { this._eDefine = XEventDefine.XEvent_SkillExternal; } public override void Recycle() { this.callback = null; this.delay = 0f; base.Recycle(); } } }