using System; namespace XMainClient { internal class XSkillQTEEventArgs : XEventArgs { public uint State = 0u; public bool On = false; public XSkillQTEEventArgs() { this._eDefine = XEventDefine.XEvent_QTE; } public override void Recycle() { base.Recycle(); this.State = 0u; this.On = false; XEventPool.Recycle(this); } } }