using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class SkyArenaEntranceBehaviour : DlgBehaviourBase { public Transform m_Bg; public IXUIButton m_Close; public IXUIButton m_Help; public IXUIButton m_SingleJoin; public IXUIButton m_TeamJoin; public IXUIButton m_RewardBtn; public IXUILabel m_Time; public XUIPool m_RewardPool = new XUIPool(XSingleton.singleton.m_uiTool); private void Awake() { this.m_Bg = base.transform.Find("Bg"); this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_Help = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton); this.m_SingleJoin = (base.transform.Find("Bg/SingleJoin").GetComponent("XUIButton") as IXUIButton); this.m_TeamJoin = (base.transform.Find("Bg/TeamJoin").GetComponent("XUIButton") as IXUIButton); this.m_RewardBtn = (base.transform.Find("Bg/PointRewardBtn").GetComponent("XUIButton") as IXUIButton); Transform transform = base.transform.Find("Bg/Reward/ItemTpl"); this.m_RewardPool.SetupPool(null, transform.gameObject, 5u, false); this.m_Time = (base.transform.Find("Bg/Time").GetComponent("XUILabel") as IXUILabel); } } }