using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class XTeamLeagueDetailBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public IXUILabel m_TeamName; public IXUIList m_MemberList; public XUIPool m_MemberPool = new XUIPool(XSingleton.singleton.m_uiTool); private void Awake() { this.m_Close = (base.transform.Find("p/Close").GetComponent("XUIButton") as IXUIButton); this.m_TeamName = (base.transform.Find("p/Name").GetComponent("XUILabel") as IXUILabel); this.m_MemberList = (base.transform.Find("p/Grid").GetComponent("XUIList") as IXUIList); Transform transform = base.transform.Find("p/Grid/Tpl"); this.m_MemberPool.SetupPool(this.m_MemberList.gameObject, transform.gameObject, 4u, false); } } }