using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class XTeamLeagueFinalResultBehavior : DlgBehaviourBase { public Transform Details; public IXUIButton EnterMatch; public IXUIButton CloseBtn; public Transform NoChampion; public Transform ChampionMembers; public IXUILabel GuildName; public IXUILabel FinalTimeLabel; private void Awake() { this.Details = base.transform.Find("Bg2/Details"); this.EnterMatch = (base.transform.Find("Bg2/BeginMatch").GetComponent("XUIButton") as IXUIButton); this.CloseBtn = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton); this.NoChampion = base.transform.Find("Bg2/ChampionFrame/NoChampion"); this.ChampionMembers = base.transform.Find("Bg2/ChampionFrame/Members"); this.GuildName = (base.transform.Find("Bg2/ChampionFrame/GuildName").GetComponent("XUILabel") as IXUILabel); this.FinalTimeLabel = (base.transform.Find("Schedule").GetComponent("XUILabel") as IXUILabel); } } }