using System; using System.Collections.Generic; using UnityEngine; namespace XMainClient { internal class XTutorialCmd { public int TutorialID; public int step; public string tag; public int mainTutorialBit; public List conditions; public List condParams; public XTutorialCmdFinishCondition endcondition; public List endParam; public string cmd; public string param1; public string param2; public string param3; public string param4; public string param5; public string param6; public XCmdState state; public string text; public Vector3 textPos; public bool pause; public float interalDelay; public string ailinText; public int ailinPos; public string ailinText2; public string buttomtext; public string audio; public string scroll; public int scrollPos; public string skipCondition; public string skipParam1; public string skipParam2; public string skipParam3; public string function; public string functionparam1; public bool bLastCmdInQueue; public bool isOutError; public bool isCanDestroyOverlay; } }