using System; namespace XMainClient { internal enum XTutorialCmdExecuteCondition { No_Condition, Player_Level, In_Level, After_Level, Musou_Above, Cast_Skill, External_String, Talk_Npc, Can_Accept_Task, Can_Finish_Task, Task_Over, Task_Battle, Task_Scene_Finish, Time_Delay, Sys_Notify, Meet_Enemy, Art_Skill, Cutscene_Over, Get_Focused, No_SuperAmor, Boss_Exist, Enemy_OnGround, No_Promote, Team2, Has_Target, MainUI, Has_Item, Has_Body, No_Stackui, Activity_Open, Dragon_Crusade_Open, Battle_NPC_Talk_End } }