using System; using System.Collections.Generic; using UILib; using UnityEngine; using XUtliPoolLib; namespace XMainClient.UI { internal class ActivityRiftItemsHandler : DlgHandlerBase { protected override string FileName { get { return "GameSystem/TeamMysteriousItemList"; } } public GameObject m_goTpl; public IXUIButton m_btnClose; public IXUIScrollView m_scroll; public XUIPool m_ItemsPool = new XUIPool(XSingleton.singleton.m_uiTool); private List m_data; private Vector3 m_pos; protected override void Init() { base.Init(); this.m_btnClose = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_goTpl = base.transform.Find("Bg/ScrollView/ItemTpl").gameObject; this.m_pos = this.m_goTpl.transform.localPosition; GameObject gameObject = base.transform.Find("Bg/ScrollView").gameObject; this.m_scroll = (gameObject.GetComponent("XUIScrollView") as IXUIScrollView); this.m_ItemsPool.SetupPool(gameObject, this.m_goTpl, 8u, false); } public override void RegisterEvent() { base.RegisterEvent(); this.m_btnClose.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnClose)); } public void ShowItemList(List list) { this.m_data = list; base.SetVisible(true); } protected override void OnShow() { base.OnShow(); this.m_ItemsPool.FakeReturnAll(); for (int i = 0; i < this.m_data.Count; i++) { GameObject gameObject = this.m_ItemsPool.FetchGameObject(false); this.SetitemInfo(gameObject, this.m_data[i]); IXUILabel ixuilabel = gameObject.transform.Find("Intro").GetComponent("XUILabel") as IXUILabel; ItemList.RowData itemConf = XBagDocument.GetItemConf((int)this.m_data[i]); ixuilabel.SetText(itemConf.ItemDescription); gameObject.transform.localPosition = new Vector3(this.m_pos.x, this.m_pos.y - (float)(110 * i), this.m_pos.z); } this.m_ItemsPool.ActualReturnAll(false); } private void SetitemInfo(GameObject obj, uint itemID) { IXUISprite ixuisprite = obj.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite; ixuisprite.ID = (ulong)itemID; XSingleton.singleton.normalItemDrawer.DrawItem(obj, (int)itemID, 0, false); } private bool OnClose(IXUIButton btn) { base.SetVisible(false); return true; } } }