using System; using UnityEngine; using XUtliPoolLib; namespace XMainClient.UI { internal class ArtifactTooltipDlgBehaviour : TooltipDlgBehaviour { public XUIPool m_DesFramePool = new XUIPool(XSingleton.singleton.m_uiTool); protected override void Awake() { GameObject gameObject = base.transform.Find("Bg/Bg").gameObject; Transform transform = gameObject.transform.Find("ToolTip/ScrollPanel/BasicAttr/DesTpl"); bool flag = transform != null; if (flag) { this.m_DesFramePool.SetupPool(gameObject, transform.gameObject, 2u, false); } base.Awake(); } } }